The Creator Sessions #2 · with Gossip Goblin · 1h 33m
Gossip Goblin on Pomegranate, Two Hours After It Premiered
Gossip Goblin breaks down Pomegranate live, two hours after it premiered: real voice actors, three simulations, no 3D pipeline, and why directing AI is like jazz.
The short version
Gossip Goblin's Pomegranate premiered on his YouTube channel two hours before this session, and Zack London came straight from the premiere to break it down with us. It follows a jaded aristocrat who has lived thousands of lifetimes through simulation spools and can no longer feel any of them. We screened it in three parts. Zack explained why he never uses AI for illustration, the craft he spent decades on, how a fake country called Urum Kuan started it all, and why real voice actors are non-negotiable: AI voices pull from the lowest common denominator. He walked through a workflow with no 3D pipeline and nothing set in stone, explained why the pinball world was the easiest scene and dialogue still the hardest, compared directing AI to jazz, and announced Gods Don't Give Gifts, a theatrical release with Fable.
The guest
Who is Gossip Goblin?
Gossip Goblin is Zack London, an AI filmmaker, writer and illustrator based in Sweden who builds dark, satirical sci-fi set in his own universe, the Thirteen Cycles of Humanity. Trained in sculpture and illustration, he refuses to use AI for drawing and uses it to render believable worlds instead, with real voice actors he directs in person. His YouTube channel has more than 1.5 million subscribers, and his anthology feature Gods Don't Give Gifts, made with Fable, is heading to US cinemas.
- Real name
- Zack London
- Known for
- Pomegranate, WOODNUTS, The Patchwright, Gods Don't Give Gifts
- Studio
- Gossip Goblin, Inc.
- Partner
- Fable, on the theatrical release of Gods Don't Give Gifts
- Universe
- The Thirteen Cycles of Humanity
- Based in
- Sweden
- Before AI
- Art school in sculpture and metal casting, illustration including Magic: The Gathering cards, self-published short stories
YouTubeInstagramXGossip Goblin StudioGods Don't Give GiftsFull profile →
By the numbers, per Zack
Key takeaways
- 01
Pomegranate premiered on Gossip Goblin's YouTube channel two hours before the session. Zack wrote the script, directed the voice actors in person and made it with a team of animators, an editor, a colourist, a Foley artist and a composer.
- 02
He deliberately doesn't use AI for illustration, the craft he spent decades learning. He uses it to render believable worlds instead, starting with Urum Kuan, a fake country written like a 1970s National Geographic.
- 03
Real voice actors are non-negotiable for long form. Prompted AI voices pull from the lowest common denominator, so every film ends up sounding like the same casting agency. A real actor brings things you can't prompt for.
- 04
There is no fixed workflow, because a new wave of tools arrives every six months. Scenes and characters are designed separately, tested to see whether the look survives animation, then assembled. No 3D pipeline, no Blender.
- 05
The pinball world was the easiest scene because it has no humans and no room continuity. Dialogue, which should be easy by now, is still the hardest thing in the pipeline.
- 06
Directing AI is like jazz: guide it, get enough good shots, let the editor find the film, and allow the odd happy accident as long as the melody works.
- 07
He isn't trying to kill Hollywood, and has no time for the "$200 million film made for $4" framing. His next step is Gods Don't Give Gifts, a theatrical anthology with Fable.
The session, narrated
You can't prompt for the dad from Lincoln.
Pomegranate had been out for two hours. Zack London, the artist behind Gossip Goblin, joined Chris and Andrew straight from a private screening, with Paul producing in the background and the chat pouring in from YouTube, X and LinkedIn. We watched the film in three parts and stopped after each one to ask exactly how it was made. This is the session, narrated chapter by chapter.
Start the narrationSkip to the 15 lessons
Run of show
- 0:14Two thousand stickers.
- 6:46Bitterness, and a fake country.
- 11:57A man on the moon with stone age tools.
- 18:41Fifteen years of goblin stories.
- 21:42How many heroes before they taste the same?
- 33:34There is no single prompt.
- 39:19No budging on voice actors.
- 54:30Hollywood is people.
- 59:39A fly. A whole life.
- 1:14:13The pinball was easy. Dialogue isn't.
- 1:17:34Not if, but when.
- 1:21:12Get enough good shots, then find the film.
Two thousand stickers.
This was the second ever Creator Session, and the first broadcast to the guest's own channel as well as ours. Pomegranate had premiered on Gossip Goblin's YouTube channel two hours earlier, and Chris and Andrew had each watched it twice already.
“I have to say, the most stunning thing I've ever experienced in AI to date.”
Chris Branch▶ 3:40
The first audience question was the obvious one: why Gossip Goblin? Zack had used his own name as his Instagram handle for 11 or 12 years and wanted something more professional. A sticker website was running a promotion. He tried a few names on impulse, liked the ring of Gossip Goblin, being a goblin fan, and ordered around 2,000 stickers because the price was too good to refuse.
“Once you have 2,000 stickers with a handle on it, you can't change your username.”
Gossip Goblin▶ 5:30
It is now the name of his studio and his handle on everything. Too late to change it, he says.
Bitterness, and a fake country.
Zack went to university for art, studying sculpture: metal casting and big pieces, a hard hobby to keep up once you leave. He fell back on illustration, never as a day job but as what he did outside work, and spent his twenties and early thirties self-publishing books of short stories and illustrations. He also drew art for Magic: The Gathering cards.
He first played with AI about four and a half years before this session, when it was janky and pure novelty, the era of Shrek memes and Will Smith eating spaghetti. Early DALL-E models showed you could vaguely get what you wanted. Then a Midjourney version jumped from psychedelic nonsense to something close to photorealistic, and he made a clear choice.
“I don't want to eat into that part of me, mostly out of a certain bitterness. I've spent decades learning a craft. I don't want to automate that overnight.”
Gossip Goblin▶ 8:55
So no AI illustration or animation, and nothing that approximates a human skill. Rendering real life, though, looked like fun. His first big AI project was a photo essay series about Urum Kuan, a made-up country in the Altai Mountains between Mongolia and China, written in the tone of a 1970s or 1980s National Geographic: a little politically incorrect, but well intentioned. Ceremonies, strange technology, a former Soviet mix with Harajuku influence.
“If you could make a world from scratch but make it believable, what would it be?”
Gossip Goblin▶ 9:50
At the time, AI feeds were full of Mario Breaking Bad and Harry Potter Balenciaga. Urum Kuan got real traction anyway, and showed him a medium for telling stories and building worlds. When video arrived, he was already telling stories with it.
A man on the moon with stone age tools.
Early on you could barely make a character walk in the direction you wanted, and a scene where a character kisses a frog could take 500 Runway generations and still never land. The tech has since caught up with storytelling, and three years on he says there are basically no limits. He still writes with the tools in mind, because he is directing and helping animate the world as well as writing it.
“The scripts that I write are still somewhat shaped by what the tech can do.”
Gossip Goblin▶ 12:22
Asked whether he designs characters first or finds the voices first, he went back to his first long form film, WOODNUTS, about 12 minutes long. It had no lip sync at all, just voiceover narration, and it was made before Nano Banana. In a way it was far more challenging than Pomegranate.
“It feels like we put a man on the moon using stone age technology.”
Gossip Goblin▶ 14:30
“When we started being able to really convincingly lip-sync and drive performances, then it became way more important to get the performance and the polish right.”
Gossip Goblin▶ 14:48
So he stopped accepting audio clips sent in, and started directing actors himself. The Patchwright is voiced by Goshfather, a DJ in San Francisco Zack knows from the internet and a former opera singer, who had just played a run of World Cup events. The script is written around how he would say it, and he goes off script all the time. A small secondary character at the start of The Patchwright was voiced by a British voice actor Zack found in Sweden.
“Probably the only professional British voice actor in Sweden who happens to be really good.”
Gossip Goblin▶ 16:05
He liked that pairing so much that he built the next film's whole script around that character and that voice.
Then versus now
WOODNUTS versus Pomegranate
Zack's first long form film against the one that premiered two hours before the session.
From Zack's answers at 14:03 and 1:15:25 in the session.
The hosts had spotted four animators and a colourist in the credits. Zack does the short form lore on Instagram, YouTube and X largely on his own, but the long form work is a full team effort.
Fifteen years of goblin stories.
Asked whether he has older stories waiting to become films, Zack ran off camera and came back holding a book: The Gossip of Goblins, his collection of short stories and illustrations. It isn't for sale any more.
Many of its stories explore alternate history, the natural world and human prehistory, plus a lot of goblins. Some connect a real event, like the Mongol sack of Baghdad or Ben Franklin harnessing electricity, then jump 5,000 years ahead and extrapolate. They don't adapt one to one into the world of the films, but he has been writing since he graduated about 15 years ago, and he writes with a co-writer, Jacob Batchelor, as well as solo.
“There's a large body of work to draw from and find ways to adapt, rather than having to constantly come up with new ideas from scratch.”
Gossip Goblin▶ 21:13
How many heroes before they taste the same?
Part one introduces the aristocrat at the heart of the film. He arrives at a grimy workshop, complains about the neighbourhood, and asks the mechanic to thread him into a new spool without the sales pitch. Inside, he is the Leviathan, a sea beast that has been gorging on the oceans since the dawn of time, with a ship's crew set on slaying it. He bails out with his safe word, pomegranate, which he insists he is perfectly capable of remembering, and complains that monsters, krakens and serpents all start to taste the same.
On a third viewing, Chris was picking up the character design, the sound design and the script all over again. Then Andrew asked whether Pomegranate was built in order, or out of sequence the way films are shot.
“There's no workflow set in stone.”
Gossip Goblin▶ 31:31
Every six months, he says, a new wave of tools changes the approach. Kling 3 was one. At the start of 2026 Seedance arrived and blew everything else out of the water, and Seedance 2.5 was about to change everything again. So the build isn't linear. The team carves out scenes and works on them separately, often just to validate a look quickly.
“Can this be animated? Can the aesthetic of this scene be preserved?”
Gossip Goblin▶ 32:40
Midjourney has huge nuance, and with Photoshop and Nano Banana you can push an image very far. The question is whether that aesthetic survives being brought to life, or only works as a painting and falls apart in motion. The same goes for characters speaking and moving. Each scene and character is designed and validated separately, then the pieces are put together.
There is no single prompt.
A viewer asked which real cultures inspired the world. None directly, Zack said. He hasn't played video games in ten years, and with a one-year-old at home he definitely doesn't have time now, yet someone will always say his most random idea is derivative of an obscure Korean indie game.
“It's impossible to be original.”
Gossip Goblin▶ 34:20
Each simulation did get a brief, though. The ship is Moby Dick-esque, a South China Sea junk with sails and strange steampunk machinery on board, set in no real time or place. The god king's court was briefed as the Sassanid Empire: Persia around 600 BC with some Ottoman influence, an over-the-top, exoticised idea of an empire in the cradle of civilisation, with costumes mixed from tapestries the team liked.
People joke about how long his prompts are. They are long, he admits, but that misses the point. These things can't fully be described in words. The real work is exploration: finding a colour palette and textures you love, putting them on characters, then finding the themes that unify them. That matters for ownership too, with a brazen number of copycats out there.
“It's worth spending the time to really try and collage your own worlds together. It's not a single prompt.”
Gossip Goblin▶ 37:58
No budging on voice actors.
Part two drops the aristocrat into the god king's court, where a vizier has summoned the most exquisite delights from the farthest reaches of the kingdom in the hope the god king's divine loins may yet stir. It doesn't work for the aristocrat either. Back in the workshop he explains that the parts were all there, the music and the wine, but the sum of it was nothing. Next comes a war memory, a bayonet in the cradle wars, felt from both sides, and then the confession that he has loved women across whole simulated lives and can't recall any of their names.
Chris's questions on a third watch were about the audio. Zack was very involved in it.
“We cycled through quite a few different musicians to score this film.”
Gossip Goblin▶ 49:28
Getting the score right took an incredibly long time, and a Foley artist was brought in to heighten the effects. Seedance is very good at sound effects, he said, but it isn't the real thing.
“Before I was making this stuff, I think I just took sound design for granted.”
Gossip Goblin▶ 49:55
Voices are where he won't budge. Seed audio is pretty good, he said, and he had choice words for ElevenLabs. AI voices still have a long way to go, and he doesn't see himself ever using them for long form. Ask a model for a gruff, illiterate sailor missing some teeth and you get the lowest common denominator: a rounded, blunted, hyper generic accent that the whole world is now pulling from.
“I can't prompt for this because I don't think the AI even knows what this is.”
Gossip Goblin▶ 52:04
The actor who plays the mechanic, who grew up in Lincoln, was channelling the dad of one of his friends, who used to buy them alcohol when they were underage. Music works the same way. A score is tailored to what is on screen, with recurring motifs and swells that hint at what's to come. AI music, he says, mostly gives you Eurovision happy hardcore.
Why real voices
A prompted AI voice versus a voice actor in the room
From 50:31 to 52:31 and 1:13:28 in the session.
Hollywood is people.
An audience question: when will AI take over Hollywood? Zack isn't concerned. The bigger challenge to Hollywood, he thinks, is that so much of what we watch isn't scripted at all: get ready with me videos, unboxings, and a man reviewing KFC popcorn chicken in his car. Zack watched all 15 minutes and found it riveting. The man weighed three boxes to check the portions.
He would like to believe a team spending months or years on something earns more of your minutes than that. AI will start to eat into high-end content, and also flood the market with low-end content, which is why the public narrative about AI is an uphill battle for creators like him. What he can't stand is the combative framing, like the line about a $200 million sci-fi film made for $4 in a weekend.
“There's no reason to frame in that language because Hollywood is not some monolithic entity. Those are people. A lot of them are really brilliant.”
Gossip Goblin▶ 57:20
If you're tired of sequels, he said, stop paying only for them and go and support good films. Every technical change, from CGI to recorded scores replacing live orchestras, brings pushback. AI's problem is that many people can't tell generative tools from Skynet, so an indie creator with staff on payroll making short films gets treated like Palantir.
“My goal is not to kill Hollywood at all. And I don't think that AI will by any means.”
Gossip Goblin▶ 58:00
A fly. A whole life.
In part three the aristocrat lays it all out. He has incarnated as warriors, peasants, romantics and nearly every creature, across hundreds of thousands of years, and none of it registers any more. There is a finite amount of wonder a soul can carry, and he has spent it. The mechanic offers something not on the menu, on the house. Then, after experiencing a fly's whole life in 24 hours, he asks for a transfer rig. Substrate migrations are a lot more permanent, the mechanic warns. Pomegranate won't work this time.
Paul let the credits run, which answered a lot of the chat's questions. There were four voice actors in total, one playing two parts, largely down to who was available. Zack is based in Sweden and wanted to record live and in person, so he booked a recording studio for three or four days. Some of The Patchwright was recorded remotely, and it's hard to iterate that way.
“It's easier to just work with a smaller team in person.”
Gossip Goblin▶ 1:11:23
Then the news. The film had been announced that day in Variety, Forbes, IndieWire and Deadline: Gossip Goblin has a film coming to theatres. It is still, he said, a very indie operation.
“I'm still hustling and jumping into an Uber with ring lights to drive across town to go record and direct an actor and capture their face.”
Gossip Goblin▶ 1:11:59
Post-production and audio mixing are handled by a team in Romania, the animators QA the shots, and everyone wears several hats. People radically underestimate the complexity, he said. He wrote Pomegranate's script himself. Asked whether British sayings like giving it to him on the house were the actor's, he said the actors improvise both delivery and words, down to slipping a line into a faint French accent, which raises the question of whether France exists in this universe.
The pinball was easy. Dialogue isn't.
A viewer assumed the pinball world was the hardest thing to make. It was the opposite: the shortest scene in the film, and the one that took the least time.
“When you remove human characters from the equation and you remove a lot of room scale continuity from the equation, you have a lot more flexibility.”
Gossip Goblin▶ 1:14:48
The god king sequence was the shockingly complicated one, because of the dialogue.
“Ironically, what should be really easy now is incredibly difficult still.”
Gossip Goblin▶ 1:15:33
There is still no reliable lip sync or, more precisely, no mocap solution, he said. Kling has a motion feature, fine for making your cat dance, but not for recording a performance and translating it into a character. You need precise audio delivered with exactly the right expression, stretched across what is basically a 30-minute film, plus coverage, continuity and consistent backgrounds. Seedance has made life easier, but it is still a struggle.
Melvin asked whether he blocks scenes with live acting, props or Blender. No: there is no 3D pipeline at all. He has seen workflows built that way and thinks some of them are overengineered. His is the old-school way: capture a scene, then capture all the different angles, manipulating the images with Nano Banana to get the blocking and coverage the scene needs.
Not if, but when.
Fable was in the credits, and Aaron in the chat asked how that came about. Zack announced the theatrical release: Gods Don't Give Gifts, in theatres on 30 October, a little shy of 100 days away. Fable helped produce and fund the development, and is his partner on the roll-out.
“It's not a matter of if, but when, AI starts to proliferate into the mainstream.”
Gossip Goblin▶ 1:18:05
Maybe people will burn down a theatre, he joked, or there will be a battle outside a small cinema in Berkeley. The film is an anthology of several stories merged with an overlapping theme, more self-contained than the YouTube films: here is the world, here is its trajectory, and here are smaller stories nestled inside it. He hopes each one works as a standalone for someone who has no idea who he is. Since the session, Fable has moved the US release to 4 December 2026.
Then a question the hosts had been wondering about themselves: is the opening a flash forward? Not quite. It is a bookend. The tear leaking from his face isn't blood but some internal mechanism, more poignant than blood. The opening montage is a speedrun of a million lifetimes, all the way to his strip tease for the god emperor, the moment that drew the most comments in the chat.
“I got a lot of push back on that one.”
Gossip Goblin▶ 1:20:26
Internally and from others, people asked how far is too far, and whether it was tonally right. It stayed in, and the hosts were glad he fought for it.
Get enough good shots, then find the film.
Tracy Swedlow of TV of Tomorrow asked how many iterations a segment takes. A lot, and it varies. The real answer is the team: an editor and sound mixer who make things work that Zack couldn't see. He admits he didn't properly respect how critical editing is. Everyone on the team can edit, and everyone acts as a mini director on their scenes, working from storyboards with timestamps and descriptions of every beat.
“It's like jazz in a lot of ways.”
Gossip Goblin▶ 1:22:23
You can guide it, but it won't give you what you want every time. Sometimes you grab it by the throat and burn through an ungodly amount, boiling an ocean. Sometimes you accept a happy accident rather than waste weeks. As long as the overall melody is working, you can allow a few notes that are out of place.
“Let's get enough shots that we know are good enough quality, and then we can afterwards make sense of what combination really works.”
Gossip Goblin▶ 1:23:38
That also answered Danny Ratcliff's question about how much of his vision survives into the generations. A conversation between two people has to be exact. The pinball could be looser, because each simulation has an idea behind it.
The three spools
Violence, eroticism and pure dopamine
Each simulation in Pomegranate is a different kind of escape.
From 35:28, 36:03, 1:14:37 and 1:25:06 in the session.
Behind it all sit a screenplay, storyboards, and mood and reference audio for the team to keep in their heads before the real score exists. For the ship, medieval hurdy-gurdy music felt a little too Pirates of the Caribbean, so they went towards Barry Lyndon and The Master. It keeps a hybrid crew aligned: some very visual, some analytical, some technical and precise.
How Pomegranate was made
Zack's long form workflow, step by step
- 01Write the script around a voiceZack writes the scripts. Pomegranate's lead grew out of a British voice actor he found in Sweden.
- 02Record the actors in personThree or four days in a recording studio, directing live so you can iterate. The actors improvise words and delivery.
- 03Design each scene and character separatelyMidjourney for the look, pushed with Photoshop and Nano Banana, collaged from palettes and textures rather than one prompt.
- 04Validate before you commitCheck whether the look survives animation and whether characters can speak and move, or whether it only works as a painting.
- 05Storyboard with timestamps, and give it a soundDescriptions of every beat, plus mood and reference audio for the team to keep in their heads.
- 06Capture every angle, no 3DManipulate the scene in Nano Banana to get the blocking and coverage, then animate.
- 07Get enough good shots, find the film in the editEveryone on the team can edit. Keep the happy accidents if the melody works.
- 08Score, Foley and mixA composer, after several were tried, a Foley artist, and a post-production and mixing team in Romania.
Pieced together from Zack's answers across the session. He stresses that no workflow is set in stone.
The last question: where does the inspiration come from now? He has a lifetime of it to draw on, but his life is work and his one-year-old, and in four-minute slivers of free time he doom scrolls, back to the man weighing his KFC popcorn chicken. Having a baby isn't boring, he added when the chat pushed back. It is phenomenal and gratifying, just not intellectually stimulating. The hosts promised to bring him back for all the questions they didn't reach.
The lesson ledger
15 lessons from 93 minutes with Zack.
Every lesson is pinned to the moment it was said. Each one ends with something you can do this week.
-
01Mindset
Decide what stays human
“I don't want to eat into that part of me, mostly out of a certain bitterness. I've spent decades learning a craft. I don't want to automate that overnight.”Gossip Goblin ▶ 8:55
Try thisWrite down the one skill you have spent the most years on. Keep it human, and point AI at the parts of your work you can't already do.
-
02Story
Make it believable, not just big
“If you could make a world from scratch but make it believable, what would it be?”Gossip Goblin ▶ 9:50
Try thisInvent a place and write five captions about it in the voice of an old magazine. If it reads as real, you have a world.
-
03Story
Write for what the tools can do
“The scripts that I write are still somewhat shaped by what the tech can do.”Gossip Goblin ▶ 12:22
Try thisBefore you finalise a script, mark every shot your current model struggles with, and rewrite or restage the ones that don't need to be there.
-
04Craft
Direct the performance yourself
“When we started being able to really convincingly lip-sync and drive performances, then it became way more important to get the performance and the polish right.”Gossip Goblin ▶ 14:48
Try thisBook a voice actor for your next dialogue scene and sit in on the recording, even if it's a video call, so you can ask for another take.
-
05Story
Build the script around a voice
“Let's center the next film around this character and that voice, and let's build out the whole script around this.”Gossip Goblin ▶ 16:11
Try thisFind one voice you love, record a few lines, and write your next short around how that person would say things.
-
06Story
Mine your back catalogue
“There's a large body of work to draw from and find ways to adapt, rather than having to constantly come up with new ideas from scratch.”Gossip Goblin ▶ 21:13
Try thisGo back through your old notebooks, drawings or posts and pick one idea to adapt for your next piece.
-
07Workflow
Expect the workflow to change
“Every six months there's like a wave of tools that kind of radically changed how we approach things.”Gossip Goblin ▶ 31:56
Try thisWrite your workflow down on one page, and date it. Review it every time a major model lands rather than defending the old one.
-
08Workflow
Validate the look before you build
“Can this be animated? Can the aesthetic of this scene be preserved?”Gossip Goblin ▶ 32:40
Try thisAnimate one test shot of every new location and character before you design the rest of the scene around it.
-
09Craft
Collage your world, don't prompt it
“It's worth spending the time to really try and collage your own worlds together. It's not a single prompt.”Gossip Goblin ▶ 37:58
Try thisBuild a board of palettes, textures and costumes from different sources, then find the theme that ties them together before you generate characters.
-
10Craft
Don't settle for the average accent
“I could probably prompt Seed to give me something like that and it would pull from effectively the lowest common denominator.”Gossip Goblin ▶ 51:37
Try thisListen back to your AI voices with your eyes closed. If they sound like every other film, cast a real voice for the lead.
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11Craft
Score the film, don't lay a song over it
“A score is so different than just plugging a random song over footage.”Gossip Goblin ▶ 52:43
Try thisOn your next film, give a composer the cut and a list of moments to set up and pay off, rather than picking a track at the end.
-
12Business
Don't sell it as a war on Hollywood
“There's no reason to frame in that language because Hollywood is not some monolithic entity.”Gossip Goblin ▶ 57:20
Try thisRead your next launch post back. Cut any line about killing Hollywood or cheap budgets, and talk about the story instead.
-
13Workflow
Use scenes without humans to experiment
“When you remove human characters from the equation and you remove a lot of room scale continuity from the equation, you have a lot more flexibility.”Gossip Goblin ▶ 1:14:48
Try thisPut your boldest visual experiment in a scene with no people and no fixed room, and save your generations for the dialogue.
-
14Workflow
Direct AI like jazz
“Let's get enough shots that we know are good enough quality, and then we can afterwards make sense of what combination really works.”Gossip Goblin ▶ 1:23:38
Try thisStop chasing the perfect generation. Collect three good options per beat, then decide in the edit.
-
15Workflow
Give the team a sound to work to
“We're going to score it after the film's done, but this is a music to keep in your head when you're making this.”Gossip Goblin ▶ 1:25:42
Try thisPick two or three reference tracks for each scene and share them with everyone working on it before a single shot is made.
The toolkit, in Zack's words
- Midjourneycore
Where the look starts. He pushes it as far as it will go, then tests whether the aesthetic survives animation.
▶ 32:46 - Nano Bananacore
Pushes Midjourney images further, and is how he gets every angle of a scene for blocking and coverage without a 3D pipeline.
▶ 1:17:19 - Photoshopcore
Used alongside Nano Banana to push images further than Midjourney alone.
▶ 32:51 - Seedancecore
Arrived at the start of 2026 and blew everything else out of the water. Very good at sound effects, but not the real thing, and dialogue is still a struggle.
▶ 31:52 - Klingtried
Kling 3 was one of the waves that changed his approach. Its motion feature is fine for a dancing cat, not for transferring a performance.
▶ 31:56 - Seed Audiotried
Pretty good, he says, but he doesn't see himself using AI voices for long form.
▶ 50:36 - ElevenLabsdropped
He had the harshest words of the session for it.
▶ 50:41 - Runwaythen
In the early days, a character kissing a frog could take 500 Runway generations and still never land.
▶ 11:35 - DALL-Ethen
The early models were the first sign you could vaguely get what you wanted.
▶ 8:19 - Blenderskips
No 3D pipeline at all. He thinks some of those workflows are overengineered.
▶ 1:16:41
On the record
“I've spent decades learning a craft. I don't want to automate that overnight.”
“It feels like we put a man on the moon using stone age technology.”
“Probably the only professional British voice actor in Sweden who happens to be really good.”
“It's worth spending the time to really try and collage your own worlds together. It's not a single prompt.”
“I can't prompt for this because I don't think the AI even knows what this is.”
“My goal is not to kill Hollywood at all. And I don't think that AI will by any means.”
“Ironically, what should be really easy now is incredibly difficult still.”
“It's like jazz in a lot of ways.”
Quotes are trimmed of filler words for reading. Every timestamp opens the session at that moment.
Chapters
- 0:00Pomegranate premiered two hours ago
- 4:20Why is he called Gossip Goblin?
- 6:46How did he get into AI filmmaking?
- 8:51Why he won't use AI for illustration
- 9:19Urum Kuan, the fake country that started it
- 11:57Does the tech shape the script?
- 13:34Character first, or voice first?
- 14:03Why WOODNUTS was harder than Pomegranate
- 15:06Building characters around real voices
- 17:19Who is on the team?
- 18:41The Gossip of Goblins and fifteen years of stories
- 21:42POMEGRANATE, PART ONE
- 30:11Reactions
- 30:59Does he build films in order?
- 33:34Which cultures inspired the world?
- 36:52Why there's no such thing as a single prompt
- 39:19POMEGRANATE, PART TWO
- 48:44Reactions
- 49:04Sound, the score and the Foley artist
- 50:28Why he won't use AI voice actors
- 54:30When will AI take over Hollywood?
- 57:00The $200 million film for $4 problem
- 59:39POMEGRANATE, PART THREE
- 1:10:07The credits, and how the voice cast came together
- 1:11:31Gossip Goblin's film is coming to theatres
- 1:12:48Who wrote the script, and what did the actors improvise?
- 1:14:13Was the pinball world hard to make?
- 1:15:19Why dialogue is still the hardest thing
- 1:16:30Does he use Blender or block scenes?
- 1:17:34How did the Fable deal happen?
- 1:19:20Is the opening a flash forward?
- 1:21:12How many iterations does a shot take?
- 1:25:06Violence, eroticism and pure dopamine
- 1:26:34Where does the inspiration come from now?
- 1:29:14Wrapping up
Questions this session answers
Who is Gossip Goblin?
Gossip Goblin is Zack London, an AI filmmaker and illustrator based in Sweden who makes sci-fi films and shorts set in his own world on YouTube, Instagram and X. He studied sculpture at art school, illustrated Magic: The Gathering cards and self-published books of short stories before turning to AI, and Gossip Goblin is also the name of his studio.
What is Pomegranate by Gossip Goblin about?
Pomegranate follows a jaded aristocrat who has lived thousands of lifetimes, across hundreds of thousands of years, through simulation spools, and can no longer feel any of them. Each spool is a different kind of escape: violence as a sea beast, eroticism in a god king's court, and pure dopamine in a pinball world. Pomegranate is his safe word. It premiered on Gossip Goblin's YouTube channel on 22 July 2026.
How was Pomegranate made?
Zack London wrote the script and directed four voice actors in person over three or four days in a recording studio. Scenes and characters were designed separately in Midjourney, pushed further with Photoshop and Nano Banana, and tested to see if the look survived animation before being built out. There was no 3D pipeline. A team of animators, an editor, a colourist, a Foley artist, a composer and a post-production team in Romania finished it.
Does Gossip Goblin use AI voices?
No, not for long form. Zack London says AI voices pull from the lowest common denominator and give you hyper generic accents the whole world is using, so he casts real voice actors and directs them in person. He says AI voices are fine for quick short form at most.
What AI tools does Gossip Goblin use?
In his July 2026 Creator Session, Zack London named Midjourney for the look, Photoshop and Nano Banana to push images further and capture every angle of a scene, and Seedance for video, which he says blew everything else out of the water. He doesn't use a 3D pipeline or Blender, and won't use AI voices such as ElevenLabs for long form.
How did Gossip Goblin get his name?
Zack London wanted a more professional handle than his own name. A sticker website was running a promotion, he picked Gossip Goblin on impulse, and ordered around 2,000 stickers because the price was too good to refuse. Once you have 2,000 stickers, he says, you can't change your username.
What is Gods Don't Give Gifts?
Gods Don't Give Gifts is Gossip Goblin's theatrical film, made with Fable, which Zack London announced during this session on 22 July 2026. It is an anthology of several stories set in his world, joined by an overlapping theme. It was first set for 30 October 2026, and Fable later moved the US release to 4 December 2026.
Why was the pinball world in Pomegranate the easiest scene to make?
Because it has no human characters and no room scale continuity to hold together, which gave the team much more freedom to experiment. It was also the shortest scene. The hardest was the god king sequence, because dialogue is still the most difficult thing to get right with AI.
What is Urum Kuan?
Urum Kuan was Gossip Goblin's first big AI project: a photo essay series about a made-up country in the Altai Mountains between Mongolia and China, written in the tone of a 1970s or 1980s National Geographic. It showed Zack London that AI could be used to build believable worlds, not just clickbait.
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Long-form conversations with the best AI creators in the world, screening their work live. Tuesdays we review the week's best AI work and you vote.