The Creator Sessions #5 · with Henry Daubrez · 1h 33m

Six Weeks, $1,000 a Minute: Henry Daubrez on Making Junkyard King

Henry Daubrez world-premiered Junkyard King Chapter 2 on AI LIVE, then opened up everything behind it: the script, the asset bible, the invideo agent, the voice tricks and the Premiere timeline.

26 August 2026 · Hosted by Chris Branch & Andrew Davis, produced by Paul Parsons

Watch on YouTubeRead the transcriptAll about Henry Daubrez

The short version

Henry Daubrez, Google Labs' first resident filmmaker, gave AI LIVE the world premiere of Junkyard King, Chapter 2: The New Guy, then shared his screen and opened up the whole production. The 15-minute episode took about six weeks, seven or eight weeks of work counting his first ever collaborator, Julie Wieland, and costs him around $1,000 per finished minute. He showed the script he marks up scene by scene, the asset bible of character sheets for every state and environments for every light, how he makes the invideo agent show him its prompt and references before it generates, and the screenshot trick he uses to hold continuity between angles. He explained why he asks for five to eight-second shots, how he voice-changes seven minutes of dialogue in one ElevenLabs pass, and why studios and streamers are now calling people who can tell a story, not people with big followings.

Henry Daubrez

The guest

Who is Henry Daubrez?

Henry Daubrez is a filmmaker and creative director who joined Google Labs in September 2025 as its filmmaker in residence, helping shape the AI filmmaking tool Flow. He creates Junkyard King, an 80s-inspired animated series made with invideo and produced by his IP studio Odd Kid, and his AI films include Kitsune, Electric Pink and Overgrown. Before AI he spent around twenty years in the digital industry, including as CEO and creative director of Dogstudio.

Known for
Junkyard King, Kitsune, Electric Pink, Overgrown
Google
Filmmaker in residence at Google Labs since September 2025, working with the Flow team
Studio
Odd Kid, a small IP studio for original worlds, launched in June 2026
Partner
invideo, partner on Junkyard King's first season
Based in
Utah, after moving from Belgium
Before AI
About 20 years in digital design, including CEO and creative director of Dogstudio

YouTubeLinkedInXInstagramOdd KidJunkyard King ArenaFull profile →

By the numbers, per Henry

15 minRunning time of Junkyard King, Chapter 2: The New Guy▶ 57:45
6 weeksTo make the episode, on days that start around 8am▶ 55:54
7 to 8 weeksOf work in total, counting his part-time collaborator Julie Wieland▶ 56:24
$1,000His best guess at the cost per finished minute▶ 56:44
5 to 8 secThe shot length he asks for, even when 15 or 30 seconds is on offer▶ 39:42
30 to 45 secLength of the vertical fillers he posts between episodes, each a complete story▶ 48:10
14ishTools in the Junkyard King pipeline, counted out loud on the show▶ 1:25:26
9Episodes planned counting episode zero, with three seasons outlined▶ 1:27:00

Key takeaways

  1. 01

    Junkyard King started as a test of Seedance 2. Henry always keeps a real project behind his experiments, and he borrows the codes of Arthurian legend while writing every episode himself.

  2. 02

    Chapter 2: The New Guy runs 15 minutes. It took about six weeks, seven or eight weeks of work counting his first collaborator, Julie Wieland, and costs around $1,000 a finished minute.

  3. 03

    Everything starts from the script, marked up scene by scene with its environment and every line broken out, then fed to the invideo agent along with a bible of characters, objects and environments.

  4. 04

    Every character has a master sheet plus a sheet for every state, and every environment has a version for every light. Before anything generates, he makes the agent show him the prompt and the references it plans to use.

  5. 05

    To hold continuity he screenshots the shot he is in and feeds it back as context for the next angle. He asks for five to eight-second shots because the model stretches a line to fill whatever time you give it.

  6. 06

    Each character has an ElevenLabs voice clone. On this episode he voice-changed five to seven-minute chunks of the edit from zero seconds in one pass, so nothing needed re-syncing.

  7. 07

    Studios and streamers are reaching out to people who can make narrative work, not people with big followings, and they want a clean chain of title that traces every asset back to a human.

The session, narrated

It's still work. It's just not their work.

The morning after AI LIVE's XPRIZE takeover, Chris and Andrew welcomed Henry Daubrez for the world premiere of the next Junkyard King episode, with producer Paul behind the scenes and invideo sponsoring. We watched the full 15 minutes in one go, then Henry shared his screen and walked through the script, the asset folder and the edit. This is the session, narrated chapter by chapter.

Start the narrationSkip to the 15 lessons

01The welcome▶ 0:135 min · to 4:47

Episode two, not three.

AI LIVE was back for its second live show in two days. The guest was Henry Daubrez, Google Labs' first resident filmmaker, there to premiere the next chapter of Junkyard King, his animated series made with invideo, who sponsored the session. One correction before the start: the first instalment, which Henry had numbered episode zero, is the pilot, so this is officially episode two.

Henry and the team go back a long way. Chris had met up with him again at Google I/O and at Upscale, and this was a reunion for Paul too. At the time of the Coca-Cola meet-up they both remember, Henry was still living in Belgium. He has since moved to Utah, and Chris noted how much of the AI work, the clients and the companies now come from the US, with Europe trying to keep up.

The weekly show had already featured Junkyard King more than once. Chapter 0 drew 14 straight 1s on episode 118, and the hosts usually played the first five or ten minutes of each episode before sending people to Henry's YouTube for the rest. This time the whole episode would play, uninterrupted.

02Where it came from▶ 4:478 min · to 12:25

Borrow the codes, write every word.

Junkyard King began as a test. Henry has been using AI for about five years, and he never does research and development for its own sake. He always keeps a project running behind the experiments, and this one started as a way to see what Seedance 2 could do when it came out.

“I don't like just doing R&D to do R&D. I like to have a project behind, so that I can build up something.”

Henry Daubrez▶ 5:13

The raw material is public domain: the legend of King Arthur, with its sword in the anvil, twisted into something more personal. The setting is the childhood Henry grew up in, somewhere between the 80s and the 90s, watching films like Explorers and The Goonies, where kids ride BMXs and get up to no good until dark. Details like Artie's yellow Walkman come straight from his own memories.

Chris asked why he built on something out of copyright rather than something original. Henry's answer is that it is original. He writes every episode himself and borrows only the codes people already know, the way Star Wars borrowed knighthood. With so much content around, familiar codes give an audience something to cling to while the story goes somewhere new. He compared it to what Kavan the Kid does with The Chronicles of Bone.

“I'm still writing every single episode to make sure that I go where I want to go. I think I'm just borrowing from the codes which are known from those IPs.”

Henry Daubrez▶ 7:46

Chapter 1 was made with invideo Agent One, and this episode moved to Agent Two partway through. Henry calls it an evolution, not a new workflow. The big gain is memory: he feeds in the script, and the agent keeps track of everything from episode zero onwards, so he can ask it about where the story has been. He also watches for the model's habit of agreeing with whatever you say, and sometimes closes the agent altogether to fine-tune by hand in the composition view.

“There's always this sycophancy with models. Most likely going to tell you that you're right, whatever you say. Try to avoid that.”

Henry Daubrez▶ 11:50
03Screened: Chapter 2▶ 12:2517 min · to 29:34

Like water, not fire.

Screened on the show · ▶ 12:32Junkyard King, Chapter 2: The New GuyWorld premiere. Artie gains a new ally in his best friend Kai, learns that brute force won't open a door between worlds, and attracts something very big.Watch the full film on YouTube →

The episode picks up two nights after Artie found a magic sword in the old switchyard. His best friend Kai saw the pink flashes, the talking mechanical crow and the woman in armour, and Artie has to decide what to do about him. A long confrontation in the school bathroom ends with Kai swearing on his walkie-talkie to keep quiet, and joining in.

At the yard, Socket explains how the doors between worlds work: they only open when the blade resonates with a world's own note, and Artie has been brute-forcing it. Kai offers to listen for the frequency. Socket's lesson is to go like water, not fire. Overdoing it brings a giant creature down on them, and Artie ends up opening a door in the middle of the fight and using it instead of fighting. The last beat, a voice on the walkie-talkie, sets up the next chapter.

“This is probably the best animation I've ever seen made with AI. I really mean that too, Henry.”

Chris Branch▶ 27:52

It answered Andrew's complaint the day before that none of the XPRIZE entries were animated. Andrew called it by far the best animation he has seen, and the hosts picked out the ET feel of the bike, the basket and the rolling camera, the classroom, the character designs and the voices.

04Voices▶ 29:344 min · to 33:54

One pass, seven minutes.

Anita's question came first: how do you keep the voices consistent? Part of it, Henry says, is something he can't fully explain. Once a character's voice lands and you keep working in the same environment, the model tends to keep delivering a similar voice, perhaps because of how it reads the character's design. One of the first voices he got reminded him of the late Star Trek actor Anton Yelchin, and he liked it.

Then he locks it with a clone. For every character he goes back to ElevenLabs and trains a voice clone. Usually he keeps the delivery the video model generated, because he likes its intonation, and runs it through the voice changer. On this episode he changed how: instead of converting line by line, he exported long chunks of the edit starting at zero seconds, voice-changed each one in a single pass, and dropped it back into the timeline already in sync.

“I would export the entire audio track at once, voice change the entire thing, like five, six, seven minutes straight, and bring it back in the editor and then just recut exactly where I know they were talking.”

Henry Daubrez▶ 31:45

Socket is different. His voice comes from the ElevenLabs library, with a pompous, Snape-like tone, and Henry adds the walkie-talkie crackle by hand after every line so it sounds like it is coming out of a small speaker. When the voice changer gives strange results, he falls back to text to speech and rebuilds the line by hand.

The voice pipeline

How every Junkyard King line gets its voice

  1. 01Let the video model deliver the lineWhen the generated intonation works, he keeps it.
  2. 02Generate a clean referenceA 15-second shot of the character talking in a silent studio gives clean lines to train on.
  3. 03Train a clone per characterArtie and Kai each have their own ElevenLabs voice clone.
  4. 04Export long chunks from zeroFive to seven minutes of the edit at a time, always starting at zero seconds.
  5. 05Voice-change in one passThe converted audio drops back in already in sync. He only cuts away what isn't dialogue.
  6. 06Finish by handSocket's walkie-talkie crackle is added after every line. If the changer fails, text to speech, line by line.

From Henry's answers at 29:34 and 58:42 in the session.

05The hard scenes▶ 33:546 min · to 40:18

The bathroom was fine. The legs were not.

Asked which scene he was most nervous about, Henry started with a first. This is the first episode where he hired someone to help: Julie Wieland, credited at the end. They split the scenes, and Julie took the one he dreaded most, the long bathroom conversation.

Three minutes of people talking in one room is boring unless they move, and every move has to be tracked. If you don't reconnect each character with their position for that specific line, the model loses them. Julie had it nailed in the first week, with Henry giving notes on deliveries and blocking, and the shot where the camera goes through the window was her idea. When a generation got the taps wrong, they fixed it with video-to-video passes and a mask.

The scene that really fought back was the escape between the giant creature's legs. It can't be done in one 15-second generation, even multi-shot, so it has to be built from pieces, and every piece has to agree. If Artie is leaning left at the end of one shot, he has to still be leaning left at the start of the next. The legs have to be in the right place, and the yard has to match. He spent a couple of days on 10 or 15 seconds of it.

“I'm fine tuning the prompts manually, but I'm not writing the first draft myself. It's ridiculous. Don't do that.”

Henry Daubrez▶ 37:13

Even with the agent drafting prompts, he calls the process alchemy: you keep throwing things at it until something works. Chris pointed out the irony. An intense action beat can now be one 30-second Seedance 2.5 shot, while two kids talking in a bathroom is the hard part.

Henry tried Seedance 2.5 when it came out, but it changed the polish of the image, closer to the early CGI shows of the 90s, and too different from everything he had made so far. So Chapter 2 stayed on Seedance 2.0, with a move to 2.5 possible next time. And even with long generations on offer, he asks for short ones on purpose.

“If I ask for a delivery of a line in 15 seconds, the delivery is not going to be snappy, because it's going to stretch over 15 seconds.”

Henry Daubrez▶ 40:00

Shot length

Why Henry asks for short shots

Asking for 15 or 30 secondsWhat the models now offerAsking for 5 to 8 secondsWhat Henry does
Line deliveryStretched to fill the time, so it isn't snappyTimed to what he wants from the line
When it goes wrongYou can end up throwing several shots awayHe would rather have one really good shot
SpeedSlower to generateFaster to generate

From 38:33 to 40:14 in the session.

06Screen share: the script▶ 40:185 min · to 45:16

Clean enough to hand over.

Chris asked Henry to share his screen, and he started where every episode starts: the script. Around 15 pages for 15 minutes, which he says was an insane amount of work and wants to trim next time. Some assets already existed from earlier episodes, but without a script he doesn't know what he is making.

“As long as I don't have a script, it's hard to know what I'm going to do.”

Henry Daubrez▶ 41:59

The script keeps moving in production. Lines change when a delivery or the chemistry doesn't work, and the walkie-talkie ending belonged to the next episode until he pulled it forward as a better hook. Each scene is marked with the environment it uses and every line is broken out, because this time someone else had to pick it up. He admits he wouldn't have been that tidy alone, and thinks it is a healthy habit anyway.

Andrew asked whether working this way is easier. Henry's answer was about the word work. Squeezing a whole team into one person with these tools feels like magic to him, but it is still a lot of manual work, and he knows anyone in traditional animation will push back on calling it work at all.

“It's still work, even if I'm having fun. It's still work. It's just not their work.”

Henry Daubrez▶ 44:39
07Agents and fillers▶ 45:165 min · to 50:27

A separate agent for every job.

In the invideo project, each agent has one job, a habit he admits he doesn't keep as strictly as he should. One looks after the vertical fillers he posts between episodes, which need a different style of prompt to feel as dynamic. Chris pointed out that Gossip Goblin had described the same split between his vertical and widescreen work.

The fillers exist because releasing every four to six weeks isn't enough to stay visible: stop posting and you stop existing. But Henry won't make filler for its own sake. The latest had Artie fighting in the yard, only to wake up in class with everyone laughing at him, a hint of what's coming that you can skip without missing the plot.

“Even on the fillers, I'm trying to have a short story which is going to be between 30 and 45 seconds, which is still having a start and an end.”

Henry Daubrez▶ 48:10

Back in the main agent, his method has become strict. He used to just ask it to generate and got a lot of things he didn't want. Now he uploads the bible first, characters, environments and the script, and works shot by shot. If a scene is too ambitious he pastes in only that stretch of the script. And before anything generates, he asks the agent to show him the prompt and the references it will use, with a 15-second cap on each shot.

08Screen share: the asset folder▶ 50:275 min · to 55:46

Moon, no moon.

Then the asset folder. Every character has a master sheet, fixed in Photoshop where needed, and then a sheet for every state they appear in. Artie exists clean, dirty, dirty with headphones, and dirty with and without the sword on his back. Using a separate reference for something like the Walkman lets its size, position and even its design drift, so each state gets its own clean sheet.

Objects get their own sheets too, and environments come in every lighting state the story needs, with the moon and without it. The agent can still grab the wrong sheet, which is exactly why he asks it to list the references first.

The asset bible

What Henry gives the agent before a single shot

  1. 01The scriptEvery scene marked with its environment, every line broken out.
  2. 02A master sheet per characterFixed in Photoshop until it is right.
  3. 03A sheet for every stateArtie clean, dirty, with headphones, with and without the sword on his back.
  4. 04Objects on their own sheetsSo props keep their size, position and design.
  5. 05Environments in every lightSeparate versions with the moon and without it.
  6. 06Check before generatingThe agent lists the prompt and the references it will pull, so a wrong sheet is caught first.
  7. 07Screenshots for contextA frame from the current shot tells the model where the character is, what's behind him and how the light falls.

From the screen share, 40:18 to 54:13 in the session.

The trick Chris singled out came next. As characters move, the model makes its own decisions about where they end up, and feeding it the original references again can reset the angle or the position. So Henry takes a screenshot of the shot he is in and gives it to the model, not to continue the clip, but as context for a new angle, together with his references.

“It's just telling the model, this is where he is now. That's what's behind him. That's what he looks like.”

Henry Daubrez▶ 53:16

To grab those frames faster, he vibe-coded his own extractor in Google AI Studio: give it a video and an interval, and it pulls frames at 1080p to download. Chris linked it to Albert Bozesan, who built his own tool for Magnific in the previous session. Henry's own view on sharing all this was modest.

“I like to think that my value is on what I want to say and how I want to say it.”

Henry Daubrez▶ 54:22
09Time and money▶ 55:466 min · to 1:01:39

About $1,000 a minute.

Lara asked how long an episode takes. Chapter 2 took around six weeks. Henry works from about 8am to 4pm, stops when his son gets back from school, then picks up again for a few hours in the evening. Julie worked part-time around a very young child and a holiday, so between them it came to seven or eight weeks of work.

“My best guess so far is around $1,000 a minute finished.”

Henry Daubrez▶ 56:44

That isn't nothing when a 15-second generation costs so little, and invideo's team tops up his credits when they run low. But the generations are only part of it. There is still a lot of cutting, pasting and going back and forth. He also admitted to a self-inflicted problem: on earlier shorts, a shot facing the wrong way could simply be flipped and nobody would notice. These characters have details that give a mirrored shot away, so that trick is gone.

Then the Premiere timeline: 15 minutes with overlapping voice tracks, sound effects, ambience, music and Socket's radio crackle, which comes from stock libraries. Henry crossfades between layers and lets the sound of one scene bleed into the next at a lower volume, so places feel connected. In one moment, a line heard from above is borrowed from an earlier clip, duplicated and pushed back in the mix.

For Artie's voice clone, he regenerated a 15-second shot of the character talking in a studio with no other sound, to get the cleanest possible lines to train on. And for quick fixes he often goes back to Google Flow, which he knows well after a year as Google's filmmaking resident, then into Photoshop to clean up assets or build their different states.

10Designing the characters▶ 1:01:394 min · to 1:05:57

Reinforce, then reinforce again.

Flory and Zakariah asked where the characters were made. It starts in a sketchbook: Henry draws every character before the design work begins, even if the final look ends up far from it. Artie's first draft came from Midjourney, was fixed in Nano Banana, then cleaned up in Photoshop.

Then he went backwards. Nano Banana is a great model, he says, but it tends to pull a design towards an average, so he took its version back into Midjourney. He runs the image through /describe to get Midjourney's own reading of it, then combines that prompt with his style references and personal profile.

“Each model reads things differently. That's why I want to do describe, because Midjourney reads things differently than the Banana.”

Henry Daubrez▶ 1:03:07

The reinforcement loop

How Artie was designed

  1. 01SketchEvery character starts in Henry's sketchbook.
  2. 02MidjourneyThe first draft.
  3. 03Nano BananaFixes a lot, but pulls the design towards an average.
  4. 04PhotoshopClean-up by hand.
  5. 05Back to Midjourney with /describeMidjourney's own reading of the image, combined with his style references and personal profile.

From 1:01:53 to 1:03:13 in the session.

Chris called it reinforcement at every stage, and the reason this is the best animation the show has seen: skills from before AI and after it, stacked on top of each other. The hosts were blunt about the myth this kills. It goes from AI to Photoshop to Premiere, with hundreds of generations along the way. You don't write a prompt and get a film.

11What studios want▶ 1:05:5716 min · to 1:21:49

Make something worth watching.

Mary, one of the show's regulars, asked where most AI creators fail when they try to scale a short concept into something longer. Henry sees a new wave of creators who are there purely for the social media game, churning out 15-second shots, and people starting to confuse a following with knowing what you're doing. After five years in the space, back to when you had to put voice-over on everything because nothing could talk, that annoys him.

“What annoys me, what triggers me these days, is there's less effort being put towards storytelling.”

Henry Daubrez▶ 1:07:23

He knows the trade-off. Distribution is still what makes you exist, and he could grow much faster making 20-second sequences. Chris shared an article he had read that morning: young viewers' average watch time on long-form YouTube has grown from about eight minutes four years ago to 20 minutes plus. Andrew thinks the people who say attention spans have dropped are missing one word.

“I think they're missing the word initially.”

Andrew Davis▶ 1:09:45

Then Henry offered some hope to anyone without a big following. Over the last six months to a year, studios and streamers have been reaching out to him, and the people who sign off the money aren't fooled by follower counts any more. The hosts added that views can simply be bought: 500,000 YouTube views for under $1,000.

“If you build something which is worth watching, which shows that you understand how a film is being put together, even a short film, eventually I think there's a lot more chance that people will find you, the ones that matter.”

Henry Daubrez▶ 1:12:01

Danny asked about chain of title, and the human precision generative workflow definitions drafted the week before. Henry is in active conversations with studios and with people on the legal and procurement side. For social media he can work the way he does now. For streaming or cinema, buyers expect a clean chain of title.

“Someone has to be able to prove at the very beginning that you or an individual created the asset you're using.”

Henry Daubrez▶ 1:14:39

He is developing a feature film, and every studio he has talked to wants the same thing: an artist who draws the concept, even if it copies an AI design, and signs a release, so every asset traces back to a person. It is one reason he sees the feature as a hybrid project, with a studio and visual artists involved. He was clear it isn't legal advice.

On the law itself, his reading is that using AI doesn't rule out copyright. The case people cite involved a body of work a machine generated from A to Z with no human input. Generate, then edit, write and direct, and you have a much better case, though it is still decided case by case. Aaron added in the chat that it also depends where in the world you are, and Chris's advice was to keep a log of every project as evidence.

12What's next▶ 1:21:4911 min · to 1:32:52

Nine episodes, three seasons.

Henry made the soundtrack in Suno, generating to the length he needed and asking for variations on the same theme with different instruments, so he could place them through the episode and edit how the music builds. Chris passed on a tip he learned from Issa: write the video scene into the Suno prompt, with timestamps, so the music knows when the action is coming.

“Forget it just being a music prompt. Literally tell it the video scene.”

Chris Branch▶ 1:22:59

What about Seedance 2.5 adding music nobody asked for? Chris said he has tried every suggested prompt, and that cinematic scenes always get scored while animation often doesn't. Henry's partial fix is Adobe Podcast. It isn't perfect, since it is really pulling one voice out of a single stream, but it can lift light music out from behind dialogue.

Asked how many tools are in the stack, Henry counted out loud and landed on 14ish. Chapter 2 had wrapped that day. After a few days to breathe, the next episode would take another four to six weeks, and he was already writing it with a shorter runtime in mind, because those 15 minutes in six weeks were a rush.

“I think I would have gone faster if I had done anything realistic. I think animation is always kind of a tricky one.”

Henry Daubrez▶ 1:26:07

The good news: invideo has partnered with him on the whole season, so the bandwidth is there. Nine episodes are planned, counting episode zero, with an outline for three seasons. He asked people to follow him on LinkedIn first, then Instagram and YouTube. And Alex's last-second question about the mannequin behind him gave the show its ending: it wears his wife's hand embroidery, Kitsune fox and all.

The lesson ledger

15 lessons from 93 minutes with Henry.

Every lesson is pinned to the moment it was said. Each one ends with something you can do this week.

  1. 01Story

    Keep a project behind the R&D

    “I don't like just doing R&D to do R&D. I like to have a project behind, so that I can build up something.”Henry Daubrez ▶ 5:13

    Try thisPick one story you want to tell and run your next round of model tests on its scenes, not on random prompts.

  2. 02Story

    Borrow the codes, write the story

    “I'm still writing every single episode to make sure that I go where I want to go. I think I'm just borrowing from the codes which are known from those IPs.”Henry Daubrez ▶ 7:46

    Try thisTake one public domain legend, list three things everyone recognises in it, and write an original story that uses them in a new setting.

  3. 03Workflow

    Ask the agent where you're wrong

    “I try to ask always from a place of, am I wrong, or what do you think, and keep on pushing.”Henry Daubrez ▶ 11:59

    Try thisNext time you ask a model about your script, ask what is wrong with it and what it would cut, not whether it works.

  4. 04Workflow

    Voice-change whole chunks, not lines

    “I would export the entire audio track at once, voice change the entire thing, like five, six, seven minutes straight, and bring it back in the editor.”Henry Daubrez ▶ 31:45

    Try thisExport your dialogue in long chunks that start at zero seconds, convert each one once, and trim back to the lines on the timeline.

  5. 05Workflow

    Let the model write the first draft

    “I'm fine tuning the prompts manually, but I'm not writing the first draft myself. It's ridiculous. Don't do that.”Henry Daubrez ▶ 37:13

    Try thisHave your agent draft every prompt from the script, and spend your own time editing the drafts.

  6. 06Craft

    Ask for shorter shots

    “If I ask for a delivery of a line in 15 seconds, the delivery is not going to be snappy, because it's going to stretch over 15 seconds.”Henry Daubrez ▶ 40:00

    Try thisRequest five to eight seconds for any line you want delivered fast, and only go long when the action needs the room.

  7. 07Workflow

    Script first, clean enough to hand over

    “As long as I don't have a script, it's hard to know what I'm going to do.”Henry Daubrez ▶ 41:59

    Try thisMark every scene in your next script with its environment and break out every line, as if someone else had to make it.

  8. 08Business

    Make fillers that are still stories

    “Even on the fillers, I'm trying to have a short story which is going to be between 30 and 45 seconds, which is still having a start and an end.”Henry Daubrez ▶ 48:10

    Try thisPlan one 30 to 45-second vertical story for the gap between your next two releases, with its own beginning and end.

  9. 09Workflow

    A sheet for every state

    “For each different state the character is in, I'm going to make a sheet so that I can put it when I need it.”Henry Daubrez ▶ 51:11

    Try thisList every state your main character passes through, make a clean sheet for each one, and name them so the agent can pull the right one.

  10. 10Workflow

    Check the references before you generate

    “That's why I'm asking the model to give me, before generating, which reference is going to pull, because it might have the wrong sheet.”Henry Daubrez ▶ 52:02

    Try thisBefore each generation, have the agent list the prompt and the reference files it will use, and correct any wrong sheet first.

  11. 11Craft

    Screenshot the scene for context

    “A lot of my process is actually taking screenshots from scenes where I am, to build the next shot, not as a continue thing.”Henry Daubrez ▶ 53:06

    Try thisWhen you cut to a new angle, grab a frame from the shot before and attach it with your references as a guide to position and light.

  12. 12Craft

    Generate a clean voice reference

    “I regenerated a 15 seconds shot asking the character to be talking in a studio environment, with no other sound.”Henry Daubrez ▶ 58:42

    Try thisGenerate a 15-second clip of your character reading lines in a silent studio, and train their voice clone on that audio.

  13. 13Craft

    Run the design through more than one model

    “Each model reads things differently. That's why I want to do describe, because Midjourney reads things differently than the Banana.”Henry Daubrez ▶ 1:03:07

    Try thisTake your best Nano Banana character into Midjourney's /describe, regenerate from that prompt with your style references, and compare.

  14. 14Business

    Make something worth watching

    “If you build something which is worth watching, which shows that you understand how a film is being put together, even a short film, eventually I think there's a lot more chance that people will find you.”Henry Daubrez ▶ 1:12:01

    Try thisPut your next month into one finished narrative short instead of a run of 20-second clips.

  15. 15Business

    Keep a clean chain of title

    “Someone has to be able to prove at the very beginning that you or an individual created the asset you're using.”Henry Daubrez ▶ 1:14:39

    Try thisFor each key character, keep your sketch or commission a signed illustration, and log where every asset came from from day one.

The toolkit, in Henry's words

On the record

“It's still work, even if I'm having fun. It's still work. It's just not their work.”
Henry DaubrezOn whether AI filmmaking counts as work▶ 44:39
“My best guess so far is around $1,000 a minute finished.”
Henry DaubrezOn what an episode costs▶ 56:44
“I like to think that my value is on what I want to say and how I want to say it.”
Henry DaubrezOn sharing his whole workflow▶ 54:22
“What annoys me, what triggers me these days, is there's less effort being put towards storytelling.”
Henry DaubrezOn where AI creators go wrong▶ 1:07:23
“I could build much faster by just doing those 20 second sequences.”
Henry DaubrezOn choosing long-form over the social media game▶ 1:08:16
“This weird process with prompting for me, where it's very much like alchemy, and you throw at it until at some point something works.”
Henry DaubrezOn the escape between the creature's legs▶ 37:27
“This is probably the best animation I've ever seen made with AI.”
Chris BranchStraight after the premiere▶ 27:52
“I think I would have gone faster if I had done anything realistic. I think animation is always kind of a tricky one.”
Henry DaubrezOn the pace of the next episode▶ 1:26:07

Quotes are trimmed of filler words for reading. Every timestamp opens the session at that moment.

Chapters

  1. 0:00Henry is here, and why it's episode two, not three
  2. 2:28From Belgium to Utah
  3. 4:47Where did Junkyard King come from?
  4. 5:41Building on public domain IP
  5. 7:02Why aren't more creators doing this?
  6. 10:22What changed between Agent One and Agent Two?
  7. 12:25JUNKYARD KING, CHAPTER 2: THE NEW GUY
  8. 27:36First reactions
  9. 29:34How do you keep the voices consistent?
  10. 31:38The one-pass voice change trick
  11. 33:54Which scene was he most nervous about?
  12. 36:06The scene he didn't expect to be hard
  13. 38:33Why ask for five to eight-second shots?
  14. 40:18Screen share: the script
  15. 42:58Working with someone else for the first time
  16. 44:09It's still work, it's just not their work
  17. 45:16Separate agents and vertical fillers
  18. 48:48Feeding the bible, shot by shot
  19. 50:27Screen share: the asset folder
  20. 52:42Screenshotting the scene for context
  21. 54:35Vibe coding a frame extractor
  22. 55:46How long does an episode take, and what does it cost?
  23. 57:05The mirror problem
  24. 57:45Screen share: the Premiere timeline
  25. 1:01:39How were the characters designed?
  26. 1:02:52Midjourney /describe and the reinforcement loop
  27. 1:05:57Where do creators fail scaling short to long?
  28. 1:08:49The attention span argument
  29. 1:11:14Why are studios calling?
  30. 1:13:45Chain of title and clean assets
  31. 1:17:57What does the law actually say about AI and copyright?
  32. 1:21:49Writing the soundtrack in Suno
  33. 1:23:31The Seedance 2.5 music problem
  34. 1:25:31When does the next episode land?
  35. 1:29:04One last thing: the embroidery

Questions this session answers

Who is Henry Daubrez?

Henry Daubrez is a filmmaker and creative director who joined Google Labs as its first filmmaker in residence, working on the AI filmmaking tool Flow. He creates the animated series Junkyard King, made with invideo, has been working with AI for about five years, and moved from Belgium to Utah.

What is Junkyard King?

Junkyard King is an original animated series created by Henry Daubrez and produced by his studio Odd Kid. It follows Artie, a geeky teenager who finds a glowing sword in an abandoned junkyard while investigating missing kids, and Socket, a sarcastic mechanical crow. It borrows the codes of the King Arthur legend, but Henry writes every episode himself.

Where can I watch Junkyard King?

Every episode is free on Henry Daubrez's YouTube channel, youtube.com/@henrydaubrez. Chapter 2: The New Guy had its world premiere on AI LIVE's Creator Sessions on 26 August 2026.

How long does it take Henry Daubrez to make an episode of Junkyard King?

Chapter 2, a 15-minute episode, took Henry about six weeks, working from around 8am to 4pm and again in the evening. Counting his part-time collaborator Julie Wieland, it was seven or eight weeks of work. He expected the next episode to take another four to six weeks.

How much does an AI animated episode of Junkyard King cost?

Henry Daubrez's best guess is around $1,000 per finished minute. Individual generations are cheap, but an episode involves many iterations, fixes and a lot of editing. invideo partners on the season and tops up his credits.

What AI tools does Henry Daubrez use for Junkyard King?

He uses invideo Agent Two to plan and generate shots with Seedance 2.0, Midjourney and Nano Banana for character design, Photoshop for character sheets and clean-up, ElevenLabs for voice clones, Suno for music, Google Flow for quick iterations, Adobe Premiere Pro for the edit, a frame extractor he built in Google AI Studio, and Adobe Podcast to remove unwanted music. He counts about 14 tools in total.

How does Henry Daubrez keep AI voices consistent?

He trains an ElevenLabs voice clone for each character, often from a clean 15-second generation of the character talking in a silent studio. He keeps the intonation from the video model and runs it through the voice changer, exporting five to seven-minute chunks of the edit from zero seconds so the converted audio drops back in already in sync.

How does Henry Daubrez keep AI characters consistent?

He builds an asset bible: a master sheet for each character, a separate sheet for every state they appear in, sheets for objects, and environments in every lighting condition. He asks the invideo agent to list the references it will use before generating, and feeds in screenshots of the current shot as context when he changes angle.

How many episodes will Junkyard King have?

Henry has nine episodes planned, counting episode zero, and an outline for three seasons. invideo has partnered with him on the whole season.

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