The Creator Sessions #7 · with Kavan the Kid · 1h 53m
16 Days Per Episode: Kavan the Kid on Making The Chronicles of Bone
Kavan the Kid opens up the whole machine behind The Chronicles of Bone: the 5am to 11pm days, Seedance 2.5's music problem, what an episode costs, and Chapter Five broken down live.
The short version
Six weeks after his first Creator Session, Kavan the Kid came back with two more episodes out and opened up the whole machine. A Chronicles of Bone episode takes him 16 to 20 days, working from 5am to 11pm. Seedance 2.5 cut his gen ratio from about 90 generations per usable shot to 20 or 30, but it won't stop adding music, so he strips it out with Moises AI and RipX DAW. Each episode costs tens of thousands of dollars in credits, against an estimated $10 million an episode in live action. We screened Chapter Five: The Reunion in three parts, with Kavan breaking down the lore, the hardest scene, copyright, and why he calls himself a filmmaker, not an AI filmmaker.
The guest
Who is Kavan the Kid?
Kavan the Kid (Kavan Cardoza) is the filmmaker who makes The Chronicles of Bone, the AI-made dark fantasy series and Magnific Original that puts King Arthur, Robin Hood, Peter Pan, Captain Hook and Captain Nemo in one world, almost entirely by himself. After fifteen years directing music videos and commercials, he co-founded the AI studio Phantom X on 1 January 2025. His YouTube channel has more than 1.3 million subscribers.
- Real name
- Kavan Cardoza
- Known for
- The Chronicles of Bone, Echo Hunter, Last Recall
- Studio
- Phantom X, co-founded with Mike J Mitch and Sav on 1 January 2025
- Partner
- Magnific: The Chronicles of Bone is a Magnific Original
- Based in
- Los Angeles
- Before AI
- 15 years of music videos and commercials, film school, fine-art photography
By the numbers, per Kavan
Key takeaways
- 01
A 25 to 28-minute episode takes Kavan 16 to 20 days, alone, on 5am to 11pm days. He still cuts scenes from the script to hit the date, then rewrites the next episodes around the cuts.
- 02
Seedance 2.5 is the biggest quality jump yet, with real micro-expressions from synthetic actors, but it adds music to action shots no matter how you prompt. His fix is Moises AI to split the stems fast, or RipX DAW when it has to be flawless, then rebuilding sound effects from his own library.
- 03
His gen ratio fell from about 90 : 1 on Seedance 2.0 to 20 or 30 : 1 on 2.5, and 8 to 12 : 1 on dialogue. Tight locations and crowded fights still eat the most generations.
- 04
The series doesn't get the usual AI backlash because it is built as storytelling, not content: story first, then character design so good every character looks like a toy you'd buy, then sound and music.
- 05
On copyright, the name is trademarked and the scripts, world book and human-originated character designs are registered. Getting the episodes themselves protected is still a fight with the Copyright Office.
- 06
Chronicles launched with 90-second prologues built for Instagram Reels, one character per prologue, so a YouTube audience would know who everyone was before season one started.
- 07
Tens of thousands of dollars in credits per episode is what makes a story no studio would have funded possible. He calls himself a filmmaker, not an AI filmmaker.
The session, narrated
It's not content. It's storytelling.
Andrew was stranded by the UK airport shutdown, so Chris hosted alone. Kavan had already done a meeting before the show and had two more episodes out since his first visit. This time we watched one full chapter in three parts and stopped after each one, so he could explain exactly how it was built. This is the session, narrated chapter by chapter.
Start the narrationSkip to the 15 lessons
Run of show
- 0:00Months that feel like days.
- 5:58Seedance 2.5 won't stop scoring.
- 17:25Not if, but when.
- 24:13Every character should be a toy you'd buy.
- 31:16Prove a human made it.
- 35:35A canyon is harder than a battlefield.
- 41:19Who is the Shadow Knight?
- 55:25Make up physics. Never break them.
- 1:14:35The manager who didn't get it.
- 1:21:33Tens of thousands, not ten million.
- 1:44:49Just a filmmaker.
Months that feel like days.
Kavan's last visit was during Chapter Three. By this session Chapters Four and Five were out. Chris asked the question everyone asks: how is one person making 25-minute episodes this fast, when an agency asks for the same number of days to deliver a one-minute ad?
“Between 16 to 20 days to complete an episode. My months feel like days.”
Kavan the Kid▶ 1:31
His day starts between 5:00 and 5:30am with emails and any meetings, then production until about 11pm, then one hour to himself, then sleep, then repeat. The one new habit is a 45-minute walk at around 6pm, timed for the sunset. Doing something he loves, he says, is what fuels him through the hard days.
A day in Kavan's life
5am to 11pm, for 16 to 20 days an episode
- 5:00am Emails, then any meetings
- 6:00am Production: generating, editing, sound
- 6:00pm A 45-minute sunset walk, the new habit
- 6:45pm Back into production
- 11:00pm One hour to himself, then sleep and repeat
As Kavan described it at 3:06. Timings are approximate.
Better tools haven't made episodes faster so much as longer. Chapter Four ran just under 28 minutes, and he still had to cut two scenes. Without the cuts it would have run around 42 minutes and missed the deadline. The script for the whole series was written before production, so every cut means rebuilding the next episodes to make up for it.
Seedance 2.5 won't stop scoring.
Kavan had told Forbes that Seedance 2.5 cut comparable footage from about two weeks to about three days. It also brought a new problem. In Seedance 2, typing no music or natural sound only worked every time. In 2.5, a quiet conversation usually comes back clean, but a dramatic cut gets a boom, and any action shot comes back scored from start to finish.
“If you know how to get gens with no music whatsoever, let me know what that prompt is.”
Kavan the Kid▶ 7:10
He still calls 2.5 mind-blowing. It is the first jump where the AI look disappears, and the biggest change for him is synthetic actors who can give emotional performances. But the music has to go, and he has two ways to strip it.
Stripping the score
Two ways to get music out of a Seedance 2.5 clip
From Kavan's breakdown at 9:51 and 13:23. Listeners also suggested Adobe Podcast and other stem splitters.
Moises splits a clip into dialogue, effects and music in one pass. Sometimes it reads a sound effect as music and takes it too, so he rebuilds those from the effects library he has kept since his live-action days, plus Artlist. RipX DAW goes further, breaking audio into every individual frequency so you can click and delete the music out by hand. It took him an hour for one clip. Flawless, but only for a theatrical release.
“Sound is so beyond important. Definitely spend the time to build those sound effects so they're correct.”
Kavan the Kid▶ 16:03
Not if, but when.
Phantom X, the studio Kavan co-founded with Mike J Mitch and Sav on 1 January 2025, now has five shows. Mike's The Siege and Sav's Exile were both on episode seven, and Ace's Red Rainbow and Rafa's series were each on episode three. What he loves is how different each creator's vision is. Bigger announcements are coming, and he wants to bring all four of them on the show together.
Chris raised a wishlist item: native 5.1 surround sound, so AI films can play properly in cinemas. Kavan added true log footage, so colourists get the full colour data instead of a log look. Neither exists yet. Both, he says, are inevitable.
“With the advancement of us as humans, it's not a matter of if, it's just a matter of when.”
Kavan the Kid▶ 21:26
He recently rewatched something he made in early 2024, around Runway Gen 1, and the gap shocked him. He is proud of it anyway. Even if it looks like a potato now, it was part of the journey.
Every character should be a toy you'd buy.
One of the questions sent in before the session asked why Chronicles of Bone is so loved when there is so much hate for AI right now. Chris pointed out it has one of the best like-to-dislike ratios he has ever seen. Kavan gets a lot of comments that say some version of normally I hate AI, but I love this.
“Just because we have the tools and we can move so fast doesn't necessarily mean you should.”
Kavan the Kid▶ 24:18
“The word that I hate hearing is content. This stuff shouldn't technically be content. It's storytelling. It's art.”
Kavan the Kid▶ 24:52
His explanation comes in layers. The story first, with real stakes for characters people care about. Then character design: in a fantasy world, he says, every character, big or small, should look like an action figure you'd want to buy. Then sound and music.
That design process starts with real objects. Captain Nemo's mask was bought from a maker in Spain who signed a contract giving Kavan the rights, and was thrilled to see it in the show. The others are, in his words, the Temu versions.
The Temu versions
What each character started as
From 28:16 to 31:16 in the session.
Prove a human made it.
Chris asked where the copyright application had got to. Here is what is protected so far. The name The Chronicles of Bone is trademarked. The scripts and the world book are under copyright. Character designs that started as Kavan in a costume, then evolved through iterations, are registered too, because under current rules a copyrighted look has to begin with a human element.
The episodes themselves are the hard part. The Copyright Office's position, he says, is that if the shots were AI-generated, editing, music and grading don't change that. He is in the middle of proving otherwise, and thinks the rules will change, because it is still the wild west and the office is playing catch-up.
“My 16-hour work days will go to say otherwise.”
Kavan the Kid▶ 33:29
Chris's advice for anyone thinking about this: collect the evidence while you make the work, because you can't go back and fake it later. Kavan added that enterprise plans make some of this easier to obtain.
A canyon is harder than a battlefield.
Chapter Four's Battle of the Bay looked like the hard one: hundreds of Mordane knights against Nemo's army. Kavan says Chapter Five's fight was harder. The bay was two knight styles clashing while the camera followed a few leads. The Horns Canyon fight has a crowd of individual characters, including Lorsett Mordane, Tink, Robin Hood, the Last Lost Boy, Little John, Mordane knights, the Blood Guard and Robin's outlaws, all needing to stay themselves.
“Thank the Lord that there's 50 reps now in 2.5.”
Kavan the Kid▶ 36:49
Even with 50 references, generations kept mixing characters up, like Robin Hood suddenly wearing the Last Lost Boy's mask. And the location made it worse: a tight street between canyon walls gives the model no room to spread the action out. Dialogue scenes are now the easy part, needing far fewer generations to land a keeper.
What excites him most about 2.5 is subtlety. In the opening scene, when Gia Mordane knocks on the door, Orla Slade's face shows a flicker of nerves in her mouth that would have been impossible a version ago. Micro-expressions are an actor's real power, and synthetic actors are starting to have them.
“At some point or another, the synthetic actor is going to be able to do everything the same as an actor. It's just when.”
Kavan the Kid▶ 40:31
Who is the Shadow Knight?
The first ten minutes catch up with the Shadow Knight, last seen in Prologue Six when King Arthur slashed him across the chest with Excalibur. Vampires in this world heal from any wound except one made by Excalibur, which treats them like an ordinary person. That is why he needed Orla Slade's care.
Why does the queen ask if he is masked before entering? Because only two people in all the realms have seen the Shadow Knight's face: King Varek, and now Orla. Varek has warned her that if his identity ever gets out, he will know it was her.
The new knight, Gareth, is the younger brother of Gawain, the masked knight the Shadow Knight killed in Prologue Six. Arthur feels responsible, which is why Gareth's knighting as a Knight of Excalibur lands the way it does. Kavan's point: give every character their own history and motive, and the scenes write themselves.
Make up physics. Never break them.
Part two brings Tink face to face with Lorsett Mordane, the Prince of Torment, who enslaved her for ten years. Kavan explained the rules behind every move. Tink isn't super strong: she fights fast and nimble. Her burning attacks come from fairy dust, and she has to use it sparingly, because all the fairy dust is in Neverland. Like Excalibur, her magic leaves wounds vampires can't heal, which is why Lorsett still has the scars.
Her threat to leave him a stump with no eyes, no nose and no tongue, just ears to hear the screams, is a nod to Westley's to the pain speech in The Princess Bride, one of his all-time favourite films. For a vampire who only enjoys suffering, death would be no punishment.
“It's important to always establish the rules of the universe that you're creating, and then live within those rules.”
Kavan the Kid▶ 1:11:29
His example of what happens when you don't is Star Wars after Disney took over: spin-offs are fine as long as they live inside the rules fans know. He admits he now lives in his world more than the real one.
“I live more in the Chronicles of Bone world than I live in the real world at this point.”
Kavan the Kid▶ 1:11:54
And there is another world waiting. Untold, a story he started as a novel before AI, is like Star Wars meeting Game of Thrones and The Lord of the Rings, with knights in a sci-fi setting. His notes are one Google Doc of 600 or 700 pages in no particular order. It will need a full team and hour-long episodes.
The manager who didn't get it.
Chronicles of Bone launched on 4 November 2025 with a 90-second prologue. That length was deliberate: Instagram was his biggest audience then, and it pushes Reels of 90 seconds or less to new viewers. He showed it to Mike and Sav and told them it was the best thing he had made. Almost nobody else agreed.
“When I told my manager about it, he was like, I don't get it. And I was like, don't worry, I'll show you.”
Kavan the Kid▶ 1:15:13
Prologue Three, The Collector, was the first to pass a million views, and the deals followed. Before that, he had studio meetings where executives flicked through a lookbook of stills, built frame by frame in the Veo days before reference images, and compared it to The League of Extraordinary Gentlemen.
How Chronicles of Bone launched
From a 90-second Reel to a monthly series
- 014 November 2025: Prologue OneNinety seconds long, made for Instagram Reels, which pushes clips of 90 seconds or less to new audiences.
- 02One character per prologueSeason zero introduces the main players one at a time, so YouTube viewers know who everyone is.
- 03Prologue Three: The CollectorThe first to pass a million views, and the point the deals started. The Collector still tops his fan polls, with Tink right behind.
- 04May 2026: Chapter OneSeason one begins, cutting between characters the audience already knows.
- 05The first Tuesday of every monthA new chapter on a fixed schedule. Season one has eight episodes, and seasons two to five will have ten each.
From 1:14:35 to 1:21:33 in the session, with release dates from Kavan's YouTube channel.
The prologues, which he calls season zero, solved a YouTube problem. Launching a big ensemble show outside a streaming platform, jumping straight between characters would leave viewers asking who is this and why do I care. So each prologue stays with one character. By season one, everyone knows the players.
“If you feel it in your soul and it has that connective tissue, that will shine through. So just start doing it. Good storytelling will rise to the top. It always does. It always will.”
Kavan the Kid▶ 1:18:59
Tens of thousands, not ten million.
The final part springs a reverse trap. Jackal's blood magic lets him read memories, a rare power passed down only by birth and shared, so far, only by Vivian, the Lady of the Lake who created Excalibur, and the blind witch. It is why Tink doesn't trust him, and why who Jackal's real parents are is one of the show's big mysteries. Robin Hood's crew liberates cities from the Mordane Empire and hands them back. This time Jackal sees the ambush in someone's memory a moment too late.
After it, Kavan talked travel: he will be at Magnific's Upscale event in Spain on 4 November, and he spends every release day replying to comments. Then Chris got to the question people kept asking in chat: what does an episode actually cost?
The gen ratio
How many generations it takes to get one usable shot
Each dot is one generation. The gold one is the keeper.
Kavan's own figures, at 1:42:38 in the session.
Credits are expensive. A 27 or 28-minute episode comes to tens of thousands of dollars in video generations alone, before the image generations for every character change, prop, location and angle, and the music credits.
What an episode costs
AI credits versus shooting Chronicles of Bone live action
Drawn to scale: the AI bar is about 0.3% of the live-action one. Kavan didn't give an exact credit figure, so it uses $30,000 as a stand-in for tens of thousands. From 1:42:38 and 1:45:34 in the session.
Just a filmmaker.
Jeremy asked the last question: does Kavan consider himself a filmmaker or an AI filmmaker?
“I just consider myself a filmmaker. At the end of the day we're telling stories. We're just using a tool that's available to us.”
Kavan the Kid▶ 1:44:53
“I never would have been able to make this story without it, because no studio would have taken a chance on it.”
Kavan the Kid▶ 1:45:59
Without AI, his route to a show this big would have been a breakout film, then another hit, then maybe a studio willing to gamble on a fantasy mash-up, or a bestselling book first. Studios want a built-in fanbase before they spend that kind of money, and even then shows start small. The first season of Game of Thrones is mostly talking, and budgets grow with success.
His last point was distribution. It's Always Sunny in Philadelphia only became a hit around season five or six, he said, so making something great isn't enough. You have to build the buzz however you can. He promised to come back for the season finale in December.
The lesson ledger
15 lessons from 113 minutes with Kavan.
Every lesson is pinned to the moment it was said. Each one ends with something you can do this week.
-
01Workflow
Cut the scene, protect the deadline
“If I wouldn't have cut those two scenes, one, I wouldn't have hit the deadline, and two, that episode probably would have ended up coming in at like 42 minutes.”Kavan the Kid ▶ 5:36
Try thisSet a target runtime before production. When you're over, cut whole scenes, and note where the next episode needs to make up for them.
-
02Workflow
Strip the score, keep the scene
“It extrapolates your video into three tracks: dialogue, sound effects and music. You can mute the music, download your sound effects and dialogue.”Kavan the Kid ▶ 10:11
Try thisRun every action clip through a stem splitter like Moises before you edit, and keep an effects library ready for anything it strips out.
-
03Workflow
Go frequency by frequency only when it counts
“If you don't mind spending like an hour on a Seedance clip, it'll be flawless with no music.”Kavan the Kid ▶ 13:52
Try thisSave frequency-level clean-up in a tool like RipX DAW for the shots that will play in a cinema or matter most.
-
04Story
It's storytelling, not content
“The word that I hate hearing is content. This stuff shouldn't technically be content. It's storytelling. It's art.”Kavan the Kid ▶ 24:52
Try thisBefore you make your next piece, write one sentence on what the audience should feel at the end. If you can't, it's content.
-
05Story
Design every character like a toy
“Every character should look like an action figure you'd want to buy.”Kavan the Kid ▶ 27:33
Try thisPut your character designs side by side. Redesign any you wouldn't buy as a figure, starting with the minor characters.
-
06Mindset
Fast doesn't mean you should
“Just because we have the tools and we can move so fast doesn't necessarily mean you should.”Kavan the Kid ▶ 24:18
Try thisGive the script a week before you generate a single shot of your next big project.
-
07Business
Start from something a human made
“It has to start from essentially a human element, at least as of the current moment with the copyright office.”Kavan the Kid ▶ 32:38
Try thisTrademark your title, register your scripts and world book, and keep the photos of every physical object your characters started as.
-
08Workflow
Give the model room to fight
“It's taking place on like an alley street between the canyons. It's not vast. Everything's so tight and contained.”Kavan the Kid ▶ 37:22
Try thisStage your first big fight in an open space. If it must be tight, budget twice the generations and a reference for every character in the frame.
-
09Story
Establish the rules, then never break them
“It's important to always establish the rules of the universe that you're creating, and then live within those rules.”Kavan the Kid ▶ 1:11:29
Try thisWrite a one-page rulebook for your world: what magic costs, what kills what. Check every scene against it.
-
10Business
Fit the launch to the platform
“The way Instagram prioritises Reels, like 90 seconds or less, to show it to new audiences. It was all done intentionally.”Kavan the Kid ▶ 1:14:47
Try thisFind where your audience is biggest today and make your first episode the length that platform pushes hardest.
-
11Business
Introduce one character at a time
“I didn't want to start right away in chapter one and be jumping around from all these characters, because then people would be like, who is this? Why do I care?”Kavan the Kid ▶ 1:20:43
Try thisIf your story has more than three leads, release a short focused on each one before the main series starts.
-
12Mindset
Don't let the doubters stop you
“If you feel it in your soul and it has that connective tissue, that will shine through. So just start doing it.”Kavan the Kid ▶ 1:18:59
Try thisShip the first episode of the idea your friends don't get, and let the audience decide.
-
13Workflow
Track your gen ratio
“My ratio in 2.0 was something like 90 to 1. Now it's down to like 30 to 1, and on a non-high day, like 20 to 1.”Kavan the Kid ▶ 1:43:08
Try thisCount generations against keepers for a week, by scene type. Use it to budget credits and days for the next episode.
-
14Business
Spend release day with your audience
“I literally don't schedule anything on any release day, because I spend that day writing back to everybody.”Kavan the Kid ▶ 1:42:00
Try thisBlock out your next release day with no meetings, and reply to every comment you can.
-
15Business
Make the story no studio would fund
“I never would have been able to make this story without it, because no studio would have taken a chance on it.”Kavan the Kid ▶ 1:45:59
Try thisPick the project you'd never get greenlit, and make the first episode with the tools you have now.
The toolkit, in Kavan's words
- Magnificcore
All of Chronicles of Bone is made inside Magnific, which backs the show as a Magnific Original.
▶ 1:37:44 - Seedancecore
Version 2.5 is the biggest jump yet, with micro-expressions and 50 references, but it adds music he has to strip out.
▶ 6:44 - Nano Bananacore
Where he iterated his costume photos into characters like The Collector.
▶ 30:02 - Seedreamuses
His more recent choice for character iterations.
▶ 29:54 - Moises AIworkaround
$29.99 a month. Splits clips into dialogue, effects and music so he can mute the score.
▶ 9:54 - RipX DAWworkaround
Frequency-level audio editing. Flawless, but about an hour per clip.
▶ 16:20 - Artlistuses
Sound effects to rebuild what the stem splitter removes.
▶ 10:37 - Runwaythen
His early 2024 work was made on Runway Gen 1. It looks like a potato now, he says, and he's still proud of it.
▶ 23:19
On the record
“The word that I hate hearing is content. This stuff shouldn't technically be content. It's storytelling. It's art.”
“Every character should look like an action figure you'd want to buy.”
“Just because we have the tools and we can move so fast doesn't necessarily mean you should.”
“I live more in the Chronicles of Bone world than I live in the real world at this point.”
“Good storytelling will rise to the top. It always does. It always will.”
“I just consider myself a filmmaker.”
“I never would have been able to make this story without it, because no studio would have taken a chance on it.”
“At some point or another, the synthetic actor is going to be able to do everything the same as an actor. It's just when.”
Quotes are trimmed of filler words for reading. Every timestamp opens the session at that moment.
Chapters
- 0:00Kavan is back (and where Andrew is)
- 1:2416 to 20 days per episode
- 3:06A day in the life: 5am to 11pm
- 4:46Cutting scenes to hit deadline
- 5:58Seedance 2.5: two weeks down to three days
- 6:44The music problem nobody has solved
- 9:51The Moises AI workaround
- 13:23RipX DAW and deleting frequencies by hand
- 17:25Phantom X and five shows
- 20:23The wishlist: 5.1 surround and true log AI
- 22:01A year of progress that still doesn't feel real
- 24:13It's not content, it's storytelling
- 25:15Why this series doesn't get the AI hate
- 27:10Every character should look like an action figure you'd buy
- 28:16The Nemo mask from a maker in Spain
- 29:23CVS bandages, Spirit Halloween and his own jacket
- 31:16Copyright, trademark and proving human authorship
- 35:35The hardest scene in Chapter 5
- 39:03Synthetic actors and micro-expressions
- 41:19CHAPTER 5, PART ONE
- 49:56Breakdown: the Shadow Knight, Excalibur and Gareth
- 55:25CHAPTER 5, PART TWO
- 1:05:33Breakdown: Tink, fairy dust and the Prince of Torment
- 1:10:05Establishing the rules of your universe
- 1:12:25Untold, and a 700-page Google Doc
- 1:14:35How Chronicles launched and why the prologues came first
- 1:21:33CHAPTER 5, PART THREE
- 1:30:58Breakdown: Jackal's blood magic and the reverse trap
- 1:35:33Sherwood Forest, IMAX in London and Upscale
- 1:39:16Mike, Sav, Ace and Rafa
- 1:42:38What an episode actually costs in credits
- 1:44:49Filmmaker, or AI filmmaker?
- 1:49:00Distribution, and the shows that took five seasons to land
Questions this session answers
How long does it take Kavan the Kid to make an episode of The Chronicles of Bone?
Kavan the Kid says one episode takes him 16 to 20 days, usually 16 or 17, working alone from about 5am to 11pm. Episodes run 20 to 28 minutes, and he often cuts scenes from the script to hit the release date.
How much does an episode of The Chronicles of Bone cost to make?
Kavan says a 27 or 28-minute episode costs tens of thousands of dollars in AI video credits alone, before image generations and music. He estimates the same episode shot as live action would cost at least $10 million.
What AI tools does Kavan the Kid use for The Chronicles of Bone?
The Chronicles of Bone is made inside Magnific as a Magnific Original. Kavan uses Seedance 2.5 for video and much of the sound, Nano Banana and Seedream to turn photos of his own costumes into characters, Moises AI and RipX DAW to remove unwanted music, DaVinci Resolve for grading and Suno for music.
How do you remove background music from Seedance 2.5 videos?
Kavan the Kid hasn't found a prompt that reliably stops Seedance 2.5 adding music to action shots. His workaround is Moises AI, which splits a clip into dialogue, sound effects and music stems so you can mute the music, then rebuilding any lost effects from a sound library. For flawless results he uses RipX DAW to delete music frequencies by hand, which takes about an hour per clip.
What is Kavan the Kid's gen ratio in Seedance?
Kavan says he needed about 90 generations for one usable shot on Seedance 2.0. On Seedance 2.5 it is about 20 to 30 generations per usable shot, and 8 to 12 for dialogue scenes.
Is The Chronicles of Bone copyrighted?
As of September 2026, the name The Chronicles of Bone is trademarked, and the scripts, the world book and character designs that began as Kavan in a costume are registered for copyright. Kavan is still working to get the episodes themselves protected, as the US Copyright Office treats AI-generated shots as not protectable even when edited, scored and graded by a person.
How many episodes and seasons will The Chronicles of Bone have?
Kavan has written five seasons. After a prologue season of six character-focused prologues, season one has eight episodes and seasons two to five will have ten each. New chapters release on the first Tuesday of every month on his YouTube channel.
Why did The Chronicles of Bone start with prologues?
Because it is a big ensemble story launched on YouTube rather than a streaming platform. Each prologue follows a single character so the audience knows who everyone is before season one cuts between them. The first prologue was 90 seconds long to suit Instagram Reels, where Kavan's audience was biggest at the time.
Does Kavan the Kid call himself an AI filmmaker?
No. Kavan says he simply considers himself a filmmaker. He comes from traditional film and music videos, and sees AI as the tool that let him make a story no studio would have taken a chance on.
More with Kavan
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